LLM applications and agents
Tool use, agentic workflows, MCP development, orchestration, prompts, guardrails, automations, and integration patterns that make model behavior usable in real systems.
Malmö, Sweden · Available for Copenhagen, Lund, remote and contract work
I build practical AI systems around real products: LLM integrations, agentic workflows, local model tooling, APIs, backend services, and interactive experiences that need to work outside the demo.
LLM applications, agent workflows, APIs, and local infrastructure.
Profile
I am a senior programmer and applied AI developer with a long foundation in backend systems, databases, APIs, full-stack development, systems administration, game development, and technical leadership.
My current focus is the useful layer of AI: connecting models to tools, workflows, products, data, content pipelines, and human teams. I like AI work that is grounded in engineering judgment, observable behavior, and real delivery constraints.
That mix lets me move between product needs and implementation details: from LLM workflows and local model infrastructure to C++, C#, Python, JavaScript, Unreal, Unity, and the backend systems around them.
What I bring
Tool use, agentic workflows, MCP development, orchestration, prompts, guardrails, automations, and integration patterns that make model behavior usable in real systems.
APIs, databases, services, internal tools, automation layers, data flows, and the engineering discipline needed when AI must connect with existing products and teams.
Game development, AI systems, UI, tooling, performance, pipelines, location-based entertainment, VR, motion capture, projection, and emerging technology integrations.
Selected arenas
My best work sits where product intent, software architecture, model behavior, and tooling meet.
AI workflow architecture
Designing the connective tissue around models: tool calling, workflow state, prompt systems, MCP-style interfaces, evaluation signals, and backend APIs.
Interactive technology
Experience building senior-level tooling and interactive systems across Unreal, Unity, gameplay, AI systems, SDKs, performance, and emerging technology.
Long arc
A career across countries and domains: systems, databases, backend, web, games, VR, location-based entertainment, and now applied AI.
Applied AI focus
Designing automations where models call tools, follow process constraints, coordinate steps, and produce dependable outputs.
Building connectors, servers, internal APIs, and model-facing interfaces that let AI systems interact with data, tools, and products.
Working with local LLMs, llama.cpp, Ollama, OXXN, ComfyUI, text-to-speech, image generation, and private AI infrastructure.
Connecting generative AI with content creation, iteration loops, internal tooling, and interactive experiences.
Searchable focus areas
CV / Resume
This section is the resume-style view: clear dates, companies, locations, seniority, and the technical areas most relevant to applied AI roles.
Senior programmer and applied AI developer with 20+ years across systems, databases, backend development, full-stack applications, game development, interactive technology, technical leadership, and AI tooling. Current focus: LLM integrations, agentic workflows, MCP development, automations, local model infrastructure, generative AI pipelines, and self-hosted AI solutions.
Developing applications that run and integrate local AI models, including LLMs, text-to-speech, image generation, internal APIs, and self-hosted AI solutions.
Ollama · llama.cpp · OXXN · ComfyUI · LLM tooling · MCP · APIs · Automations
Nov 2023 - Nov 2025 · Lund, Sweden
Senior programmer for location-based entertainment, using Unity, Unreal, C++, C# and Python across PlayStation, Sony Music and Sony Pictures-related experiences, new technology promotion, SDKs, integrations, projection, motion capture, touch sensing, depth mapping, VR and filming workflows.
Unreal · Unity · C++ · C# · Python · SDKs · integrations · LBE · VR
Jan 2020 - Nov 2023 · Malmö, Sweden
Worked on gameplay and UI for Candy Crush Saga, Pet Rescue and Bubble Witch Saga 3, with line manager and multidisciplinary group lead responsibilities.
Gameplay · UI · leadership · C++ · C# · Unity · Python
Dec 2017 - Dec 2019 · Malmö, Sweden
Implemented AI and gameplay systems in Unreal Engine C++ and built tools for designers. Shipped work on Little Nightmares II.
Unreal Engine · C++ · Python · AI systems · gameplay · designer tools
Nov 2016 - Nov 2017 · Stockholm, Sweden
Built interactive 3D, VR and location-based experiences for organizations including IKEA and the Swedish Institute.
Unreal · Unity · C++ · C# · VR · startup leadership
Jul 2014 - Dec 2015 · Hamilton, New Zealand
Developed custom online applications for companies in the Hamilton and Auckland area.
Web applications · systems engineering · backend · SEO
Oct 2010 - Jul 2014 · Palmerston North, New Zealand
Main full-stack developer building custom solutions for large companies in New Zealand and Australia.
Full-stack development · backend · databases · client systems
Nov 2008 - Nov 2009 · Madrid, Spain
Systems engineer for the Madrid branch and global DBA support across branches, covering servers, internal platforms, databases, collaboration systems, monitoring and enterprise administration tools.
Windows Server · IIS · Active Directory · Exchange · SharePoint · Oracle · SQL Server · MySQL · Ariba · Cacti · SNMP · VMware
May 2008 - Oct 2008 · Madrid, Spain
System administrator and DBA for the document management systems department, installing, configuring and maintaining servers and database environments for client-facing document management solutions.
Windows Server · Linux · Oracle · SQL Server · PostgreSQL · MySQL · Documentum · VMware · Virtual Server
Oct 2007 - Mar 2008 · Madrid, Spain
Managed internal Microsoft and Linux systems, monitoring, Active Directory and VMware environments, with additional client work preparing server infrastructure for SAP development teams.
Windows Server · Linux · SQL Server · Nagios · Active Directory · VMware · IBM and Dell servers · SAP infrastructure
Aug 2007 - Oct 2007 · Madrid, Spain
Built website components for diverse client projects in a Santander Group software and web development environment.
PHP · MySQL · Flash ActionScript · JavaScript · CSS · HTML · Drupal · PHPNuke · Joomla
Dec 2006 - Feb 2008 · Madrid, Spain
Designed, programmed and maintained a Spanish gaming community website with content, search, community features and forums.
Web development · community platform · search · forums · content systems · gaming
Jun 2002 - Jul 2006 · Madrid, Spain
Responsible for Microsoft domain services, web servers, email servers, Linux and Windows environments, while also rebuilding websites and creating internal department tools.
Windows Server · Linux · Active Directory · IIS · Exchange · SQL Server · HTML · JavaScript · CSS · ASP · ASP.NET · Visual Basic · Java
LLM tooling and integration, generative AI, MCP development, agentic workflows, automations, AI-assisted development, self-hosted/local AI, image/video generation workflows.
C++, C#, Python, JavaScript, APIs, backend systems, databases, game development.
Gameplay systems, AI systems, tech art, UI, tools and pipelines, profiling, optimization, networking, multiplayer.
Contact
I am based in Malmö and work well with teams in Sweden, Denmark, remote-first environments, and international product organizations. Send a short note here or connect with me on LinkedIn.